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OD&DITIES #9

February 2003, 30 pages

Table of Contents (author in parenthesis):

  • Letters
  • Getting Started – Our continuing series on starting a new OD&D campaign. (Richard Tongue)
    • One-off adventures are the simplest to introduce, and can be on any number of themes. A dungeon is discover- ed that the PC’s are able to investigate, or a group of bandits starts operating in the woods, and the PC’s are hired to remove them. These should not be a part of the campaign arc, but can contribute to it, and should draw from the progression of the campaign.
  • Compendium of Characters – Two exotic NPCs for your campaign. (Richard Tongue)
    • Kirika 4th level Lawful Fighter
    • Virindi 3rd level Neutral Elf
  • Governing Gods – A collection of deities with a difference. (Guy Robinson)
  • First Strike – Who goes first: the fighter or the Orc? (Erin D. Smale)
    • This article suggests an alternative initiative system that maintains the random element of a die roll while making realistic allowances for combatant ability. In the process, the system allows a granulated view of the individual actions taken during an chaotic combat round.
  • Street of A Thousand Adventures – A resting place for the sorcerous. (Geoff Gander)
    • Martigan’s Rest is open from 6:00 am to midnight, seven days a week. The proprietor, an average-looking, fortyish woman who calls herself Martigan, decided to open a casual lounge where those of her profession – magic users – might congregate for tea, coffee, liqueurs, and other reasonably priced light fare while sharing news, spells, and other information.
  • Some Enchanted Item – The start of a new column on magical items. (Erin D. Smale)
    • Hither and Yon: A mated pair of nefarious blades.
  • An Interview with Gary Gygax, Part I – An interview with the unquestioned father of RPGs. (Ciro Alessandro Sacco)
    • I would just like to thank both Ciro and Gary for being allowed to publish this interview, which I think is the most complete one I have ever seen, and certainly the most interesting, in OD&DITIES. The interview will appear in two parts, the next slated for OD&DITIES Ten.
  • Combat sans Matrix – Streamlining combat in OD&D. (Erin D. Smale)
    • A rapid “to-hit” arbitration system for OD&D combat.
  • The World of Herol, Part I – The first part of a new campaign world for OD&D. (Carl Quaif)
    • Herol is considerably smaller than Mystara, with a circumference of less than 10,000 miles. It circles its sun in a much closer orbit than Mystara; the Herolian year is only ten months long, as Mystarans measure time. However, its slower axial rotation gives Herol a “normal” 24-hour day.

Download OD&DITIES Issue #9 (PDF, 901KB)

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Erin Smale

Erin Smale is the author of the Chimera RPG and WelshPiper.com, a sporadic, rambling blog that provides tips and tools for the time-challenged game master. He lives in secret along the New Jersey coast with his ass-kicking wife and astoundingly cute dog.

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