AdventuringCampaign ContentCharactersDungeonmasterFor Characters Levels 4-6House RulesHow to PlayResourcesTreasure

OD&DITIES #7

May 2002, 24 pages

Table of Contents (author in parenthesis):

  • Letters
  • Getting Started (Richard Tongue)
    • This time, we will look at the process of fleshing out the map you have drawn, adding the little details that will make it special, and not just another random assortment of terrain features.
  • The Isle (Part Three) (James John Gregoire)
    • Flames from what was left of our rigging burned my face and hands as I looked around the corner of the navigation cabin. Immediately I saw our enemy, the dark ship had come broadside.
  • Street of a Thousand Adventures – The Wishing Well.(Richard Tongue)
    • For as long as anyone can recall, the square at the heart of the city has contained a wishing well. The well has survived many centuries of use, and some speculate that it is of Elvish design, and that it possesses real magical powers.
  • Basic D&D Custom Class Template (Scott W. Ludwig)
    • Human Template
    • Elf Template
    • Dwarf Template
    • Halfling Template
    • Arcane Options for Dwarves and Halflings
  • The King is Dead! Long live the King! (Richard Tongue)
    • This article will attempt to rectify that, covering a campaign where the PC’s will gain and administer a territory.
  • An Effective Weapon Analysis for OD&D (James John Gregoire)
    • This article will discuss the exciting world of non-magical weapons for OD&D. It will focus on the decisions a player must make when first arming their characters. It will also outline some basic weapon strategies, while comparing cost, encumbrance, and damage.
  • A Fool and His Money – DM Strategies to Handle Treasure. (Geoff Gander)
    • The issue of treasure – specifically money – is one that dogs many a campaign. Player characters, after many campaign years of adventuring, often amass great fortunes, in some cases having millions of gold pieces – a sum far greater than the economies of some small kingdoms.
  • The Fighter (Richard Tongue)
    • The Fighter is possibly one of the most difficult character classes to personalize in OD&D
  • The Might of Rock and the Heavens (Ville V. Lähde)
    • This adventure was originally written over 10 years for D&D, to be used in the official Mystaran world, then known (to me) only as the Known World from the Blue-Box Expert Set. It was published in the Finnish RPG magazine “Magus”. The experience levels of the PC’s were designed to be around 5 – 6, but the adventure can easily be adjusted with minor changes. The original location for this adventure was the Grand Duchy of Karameikos.
  • Funny Pub Names (James John Gregoire)
    • At Least the Mead is Warm…

Download OD&DITIES Issue #7 (PDF, 453KB)

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Erin Smale

Erin Smale is the author of the Chimera RPG and WelshPiper.com, a sporadic, rambling blog that provides tips and tools for the time-challenged game master. He lives in secret along the New Jersey coast with his ass-kicking wife and astoundingly cute dog.

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