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OD&DITIES #6

January 2002, 39 pages

Table of Contents (author in parenthesis):

  • Letters
  • Getting Started (Richard Tongue)
    • Designing your setting is not such a difficult task as is often imagined.
  • Pindor’s Tower – A D&D Adventure for 4-6 players of levels 2-3. (Geoff Gander)
    • This adventure was originally written in early 1996; it is set in the Grand Duchy of Karameikos, during the period covered by the Gazetteer series (i.e.: circa AC 1000) in the Mystara™ campaign setting, although DMs are free to place the adventure anywhere they wish in their own campaigns.
  • Mixing Modules (Richard Tongue)
    • Mystara was covered in 14 Gazetteers (plus three for the Hollow World), three boxed sets, and no less than forty-three adventures, of which I would say three or four were essential. Normally, the modules are changed to fit into a campaign, but this article will look at a different approach – combining a string of modules together to form a campaign.
  • Ka-Boom! (Richard Tongue)
    • This article will cover a much-maligned possibility in fantasy gaming – firearms.
  • The Isle (Part Two) (James John Gregoire)
    • The Captain addressed all present, with his naturally robust voice piercing the thick morning fog: “All hands, ahoy! We have the Spring Tides! May the wind’s eye fill our sails and keep our course true.
  • The Bestiary (James Mishler)
    • Gargoyle
    • Alicorn Beast
    • Golem, Assassin Spider
    • Draconian Gargoyle
  • The Magic-User (Richard Tongue)
    • This is the first in a series of articles examining the primary character classes of OD&D. They are designed to combat the problem of character uniqueness: how do you make one character different from another of the same class. These articles will attempt to provide some possible solutions, specific to each class.
  • The Dragon’s Cage – An OD&D Game Adventure for 3-6 Characters, Levels 1-3.(Jesse Walker)
    • Many centuries ago a mighty red dragon, named Agmaer, lived high in the mountains to the west of Hobarton. Feared and respected across the Kingdom, Agmaer’s renown was unrivalled among all the great dragons of the world, and although his fiery breath has long been extinguished, the flame of his legend has never died. Scholars still pour over ancient texts and continue to search for precious items and artefacts to gain new insights into the life of the Great Wyrm.

Download OD&DITIES Issue #6 (PDF, 271KB)

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Erin Smale

Erin Smale is the author of the Chimera RPG and WelshPiper.com, a sporadic, rambling blog that provides tips and tools for the time-challenged game master. He lives in secret along the New Jersey coast with his ass-kicking wife and astoundingly cute dog.

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