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OD&DITIES #4

July 2001, 27 pages

Table of Contents (author in parenthesis):

  • Letters
  • Reviews – Books of the AC series reviewed. (Richard Tongue)
    • AC 1 : The Shady Dragon Inn
    • AC 2 : Combat Shield and Mini-Adventure
    • AC 4 : Book of Marvelous Magic
  • Getting Started – Campaign design. (Richard Tongue)
    • This issue, we cover the important issue of character creation, and the formation of an adventuring party.
  • Netzine Reviews – Reviews of online OD&D resources. (Richard Tongue)
  • Weapon Mastery and Game Balance – Alternate rules for balancing classes. (Daniel Eustace)
    • Over the course of many years of gaming using the OD&D rules, I have established several house rules to harmonise the weapon mastery rules with similar benefits for other classes.
  • West London Warriors – A new gaming club starting soon. (Richard Tongue)
  • The Psionicist – A new class that uses psychic powers. (Richard Tongue)
    • The psionicist is a class that uses the power of the mind to manipulate events, and matter. Unlike wizards who receive their power from arcane study, or clerics who receive their powers from their God or Immortal, psionicists use powers within themselves, the powers of Telepathy, Telekinesis and ESP.
  • The Necromancer – A new class and pages of new spells. (James Mishler)
    • The Necromancer is another new class for OD&D, recommended for NPC’s only.
  • The Barbarian – A new class of tribal warriors. (Richard Tongue)
    • This article presents a new character class, the Barbarian, a warrior / rogue hybrid, as well as ideas on introducing barbarians into the game.
  • The Ranger – Nature’s guardians; a new class. (James Mishler)
    • A Neutral travelling fighter may become a ranger beginning at 9th level.
  • The Golden Eagle – A plot tied to the “Epic Heroes” articles. (Richard Tongue)
    • This article has links to the ‘Epic Heroes’ article of the previous issue, presenting a potential threat to the PC’s home area. The Golden Eagle are a group of bandits and thieves that are dedicated to taking over his local area. They operate from a small base, an ancient burial mound hidden in the deep forest.
  • The Dragon’s Childhood – A dragon is born; short fiction. (Jason O’Brien)
    • The dragon was born on a cold wet and windy day in Kaldmont.
  • The Goblin’s Ambush – Goblins can only mean one thing: trouble. (Richard Tongue)
    • For the last few years, the activities of the gangs of Brigands running through the Dark For- est have been growing to the point where nearly every caravan heading north comes under an at- tack of some kind. No traveller heading for the northern regions can hope to reach it alone, with- out protection, and even the King’s Guard balks and entering the forest in small numbers. For protection, caravans of several wagons head up the trails through the Forest together these days, pooling their resources to get the best protection possible. They are often accompanied by individuals seeking safe transit north, who join the caravan to gain the protection of it’s guards.

Download OD&DITIES Issue #4 (PDF, 384KB)
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Erin Smale

Erin Smale is the author of the Chimera RPG and WelshPiper.com, a sporadic, rambling blog that provides tips and tools for the time-challenged game master. He lives in secret along the New Jersey coast with his ass-kicking wife and astoundingly cute dog.

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