The Old School Dungeon – Populating Level 1, Chillyfist the Ghoul
G. Bruce MacKenzie Map key 8, Revisited We will skip over this key and randomly determine its contents later. Map
Read MoreIt's OK – Gary sent us.
G. Bruce MacKenzie Map key 8, Revisited We will skip over this key and randomly determine its contents later. Map
Read MoreIn our last article we introduced some Kobolds as part of the special Wandering Monsters who respond to the shriek
Read MoreEdit – 2026-08-07 Minor alterations to text and presentation. Some little things escaped my notice but I have made a
Read MoreG. Bruce MacKenzie It occurs to me that rather than repeating myself by simply providing adventure texts and maps it
Read More“Then they brought up their ponies, and carried away the pots of gold, and buried them very secretly not far
Read MoreBy G. Bruce MacKenzieA FANTASY GAMING AID FOR LABYRINTH LORD AND OTHER BASIC/EXPERT RULESFOR CHARACTERS OF LEVELS 1–3 The Wise
Read MoreHey, how can the Ref make it more fun to play the BX Magic-User? You can try it the Grog
Read MoreLet’s first take a look at the Magiverse so we know where to get started. After all, the point is
Read MoreWelcome to the Magiverse! This is the first of a series of articles about the Age of Wonders. The Age
Read MoreBy Sean Meaney ImposterArmour Class: 7Hit Dice: 4+1*Move: 90′ (30′)Attacks: 2 Bites, 2 ClawsDamage: 1d6/1d6/1d6/1d6Save As: Fighter L4No. Appearing: 1-3
Read More