Mapping with Sandboxigons

Point-crawling dungeons and wilderness

Update 2017-08-14: The Dungeon Template has been amended and monochrome PDF files are now included in the post.

A while ago Doug Anderson’s work on Sandboxigons inspired me to create some templates elaborating on his fine example. The template set has both the basic Dungeon Template, which can be used for indoor and outdoor mapping, and a couple of map key pages for making easy references to the Cartesian coordinates on the map. The pages I created have room for punching holes in the borders so they can be used in a binder. The numbers at each edge are coordinates to adjoining maps.

For my own amusement I created a couple of maps:

Village of Slugwaite Dearthly Forest

Sample DungeonBy popular demand here are the templates in PDF Form:

Sandboxigons Template Blue

Sandboxigons Template Black

Dungeon Template Blue

Dungeon Template Black

Left Page Key Blue

Left Page Key Black

Right Page Key Blue

Right Page Key Black

Editable SVG files in a Zip File

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GregMacKenzie

Greg MacKenzie is the author of the novella Seven Crows a Secret, the Fenris 2d6 role playing game, adventure modules Gloomland, and Wildwood, as well as countless other adventures.

11 thoughts on “Mapping with Sandboxigons

  • April 27, 2017 at 15:36
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    These are great! Thanks to both of you on this collaboration.

    Reply
  • April 27, 2017 at 15:45
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    Which of these links is the Anderson Sandboxigons Template like the one completed at the top of the article? I think I missed it.

    Reply
  • June 22, 2017 at 07:54
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    This is one of my favorite things on the internet. Beautiful and functional. Thanks for making it!

    One possible error: surely the northeast corner of the dungeon grid, (0, 1), should head to (1, 1) to the east, and not (1, 3)?

    And one very dorky suggestion: would it be possible to do a pass where the dungeon coordinates go 0-9 rather than 1-0? I find it confusing to have 0 be the highest, rather than the lowest, coordinate (though I get that it correlates to the numbering of a d10– is that why it’s done this way, to allow for random coordinate selection?) It may just be that I work in software and everything in that world is numbered beginning with 0…

    Thank you again for these!

    Reply
    • August 14, 2017 at 17:18
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      I have corrected the typo at the top right for the dungeon grid.

      I don’t want to renumber the grid, I have no problem with rolling 1 to 10. I’ll make the template available in svg format though so you can edit the thing with Inkscape if you like, bear with me…

      Reply
  • July 7, 2017 at 23:00
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    These are really nice! Though my laser printer can’t handle the colors well (original TSR would chuckle knowingly, oy). Would you consider sharing a black version?

    Reply

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