BX Space – Fantastic Spells for Outer Space

This is a little mid week bonus article and the 6th in the BX Space series.

The Spacer shook with a hit from the pirate ship cannon. Lights flashed on the helm indicating trouble.

“The Hyperdrive is inoperative!” exclaimed Captain Hunter. “We’ll never escape the pirates now!”

“There is a way,” said Majisto, and with that he raised his hand. In a low growl the wizard uttered strange words which the crew of The Spacer had not heard before. In the darkness of space ahead of the fleeing ship a glowing portal appeared.

“It’s a portal to Hyperspace! Hang on, we’re going in! Shouted Captain Hunter.

First Level Magicuser And Elf Spells

Chart Star Range: Personal
Duration: 1 round

With this spell the Magicuser discovers the ordinary Route Number to a visible star.

Spacewalk Range: 0
Duration: 6 Turns +1 Turn per level.

With this spell the Magicuser may, or another character they touch, exit the Rocket Ship without a space suit, and they are protected from the effects of vacuum. They are able to breathe. They are also tethered to the ship by an invisible unbreakable cord 120’ long.

Stasis Range: 0
Duration: 6 Turns +1 Turn per level.

With this spell the Magicuser may, or another character they touch, temporarily enter a state of stasis, or preservation. While in stasis the character does not age, requires little breath, and the progress of poisons and even death is deferred until the duration of the spell has elapsed. The character may take no action until the duration of the spell has elapsed.

Second Level Magicuser And Elf Spells

Hyperspace Range: Rocket Ship
Duration: 1 round

With this spell the Magicuser can open a portal which allows a Rocket Ship to enter and traverse Hyperspace using a Rocket Motor instead of a Hyperdrive.

First Level Cleric Spells

Fortunate Travel Range: Rocket Ship
Duration: 1 trip

With this spell the Cleric increases a Route Number by 1 point, e.g. an RN of 5 + 1 = RN 6. No Route Number may be improved beyond RN 9.

Ultraspace Range: Rocket Ship
Duration: 1 round

With this spell the Cleric can open a portal which allows a Rocket Ship to enter and traverse Ultraspace using a Rocket Motor instead of a Hyperdrive.

Protection from Radiation Range: 0
Duration: 12 Turns

This spell circles the cleric, or another character they touch, with a barrier that protects them from Radiation Damage. This barrier will move with the recipient of the spell.

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GregMacKenzie

Greg MacKenzie is the author of the novella Seven Crows a Secret, the Fenris 2d6 role playing game, adventure modules Gloomland, and Wildwood, as well as countless other adventures.

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